#ifndef BALL
#define BALL

#include "screen.h"

class Ball {
	public:
		enum Direction { UR, DR, DL, UL };
		
		Ball( Screen* screen );
		
		void setDirection( Direction d );
		
		void update();
	private:
		int x, y;
		Direction direction;
		
		Screen* screen;
};

#endif
